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Old 08-01-2010, 09:20 AM
Peter Dow Peter Dow is offline
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Default Secure supply route protection force organisation

Secure supply route protection force

I am proposing a dedicated force within the Afghan army to secure main supply routes through Afghanistan.

Organisation.

Ranks in increasing order of seniority -


Gunner

Master Gunner

Team Leader

Shift Officer

Depot Commander

Reaction Captain

There will be higher officer ranks yet to be specified.

Duties of the ranks.

1. Gunner - infantry soldier, serves as a member of a 3-man team which serves on one GUN - Fortified machine gun nests / pillboxes position normally for an 8-hour shift.

A Gunner performs other routine duties for an hour or two each day in addition to his 8-hour shift at the gun position at the nearest Mobile reaction depot under the supervision of his Team Leader, Shift Officer and Depot Commander at which location he has quarters in the depot mess.

A Gunner can also be called to emergency duty when required.

Gunners must be able to

see well

operate the machine gun

fire accurately

reload the machine gun,

change the barrel on the machine gun

use the guns' optical sights and night sights

use the binoculars and night-vision equipment

be comfortable in a GUN - Fortified machine gun nests / pillboxes position,

point out where the No Pedestrians! Cleared ground is and where it ends and where allowed ground behind the gun positions is,

understand that he is forbidden to enter onto the No Pedestrians! Cleared ground on or off duty, even if ordered to do so by anyone in his team because he may be shot if he does so,

understand that he is ordered on and off his duty shift at the GUN - Fortified machine gun nests / pillboxes position only by his own Shift Officer and own Depot Commander and he cannot be relieved of duty by his Team Leader nor by a more senior ranking Master Gunner, nor by any other Shift Officer nor Depot Commander nor by any more senior officer whom he does not know.

understand that while on duty he is not to surrender his personal assault rifle (such as an AK47) to any person, even to someone in his own team. Therefore his Team Leader cannot relieve him of duty nor demand that any Gunner surrender his personal weapon,

understand that it is the Gunner's job when on duty, his job, to shoot on sight anyone on the No Pedestrians! Cleared ground coming or going, even someone dressed in Afghan army uniform, of whatever rank who could be an intruder dressed in disguise or even be a colleague who is deserting in that direction. If he is not manning the machine gun at the time he is to use his personal assault rifle to shoot the person on the No Pedestrians! Cleared ground if they are in range, but he is not to follow in hot pursuit anyone onto the No Pedestrians! Cleared ground because again he may be shot.

understand pillbox defensive tactics as follows.

Pillbox defensive tactics wrote:
Sadly, the Taliban are not so obliging as to try to rush a machine gun position since one machine gun could probably take them all out if they were all to charge it clambering through barbed wire over open ground.

The pillbox machine guns would not be used for suppressing the enemy and therefore blasting away at where you thought an enemy was to keep his head down is just a waste of ammunition and overheats the guns to no good purpose.

The tactics to be employed for the pillboxes are different from a fight on a random battlefield where both sides are evenly vulnerable to fire and so suppressive fire make some sense.

Suppressive fire is of use on a random battlefield to keep the enemy's head down while other comrades move to get a better attacking position. Well the defenders won't be changing position. They will keep their positions in the pillbox so suppressive fire make less sense here.

Our machine gunners should have armoured telescopic sights and therefore only bother actually firing if you have the enemy clearly in your sights and then the first shot is the one that counts.

Some machine guns have a single-shot fire mode with telescopic sights and those are the machine guns we need. Single-shot will most likely be the mode used most often when you spot someone trying to sneak their way past the guns or if you can see a sniper or heavy machine gunner at an effective range, say 1800 metres or less for a heavy machine gun with telescopic sights, less for a lighter machine gun.

I seriously doubt that the enemy would ever do a mass charge across open barbed wire ground which would necessitate firing on full-auto and changing barrels but if they do then fine it is their funeral.

So yes, the gunners would need to know how to change a barrel but if they ever do, I will be questioning their tactics.

If an enemy is blasting away from a machine gun at extreme ineffective range - 2000 metres or more at the pillbox and only the occasional round is even hitting the pillbox then even though it is tempting to return fire blasting back at the position I would not even bother returning fire because that simply gives away your position and may not hit him at extreme range anyway.

Such distant firing is probably to lure the defender to return fire and identify which pillbox is manned, so as to know which pillbox to target with RPGs, recoilless rifles or guided missiles or distant fire could be to distract your attention and rather than fire back, grab your binoculars or night vision and see who is trying to sneak up on the position or past the guns. When you spot them and have an easy kill - then open fire, but in single-shot mode because that is all you will need.

The tactics change if you have a well-armoured position that cannot be suppressed.

I repeat the pillbox machine-gun is not to suppress the enemy. We want the enemy to stick their heads up and get closer to shoot at the pillbox, so the defenders can carefully target them and kill them on single-shot mode. We want the enemy to think they can sneak past the guns so we wait until they are an easy kill and only then take them out.


perform other duties as supervised by the higher ranks.

2. Master Gunner - skills-based promoted ranks for Gunners with additional specialist skills such as

weapons maintenance,

binocular and night-vision maintenance,

vehicle driving and basic maintenance - checking and maintaining tyre pressure, fuel and oil levels, etc.

infantry fighting vehicle specialist

mortar team skills,

first aid,

communications - operating telephone (landline and mobile / cell ) and radio.

Master Gunners get an appropriately and differently designed skills badge and salary increment for each specialist skill learned. So typically that would be a badge with a machine-gun icon for weapons' maintenance, a badge with an APC-icon for vehicle driving and basic maintenance and so on. A Master Gunner with more badges and skills outranks a Master Gunner with fewer badges and skills.

3. Team leader A promoted post. The most experienced and able Gunner in each team of 3 on a GUN - Fortified machine gun nests / pillboxes position.

Team leaders should have multiple specialist skills and in particular the communications specialist skills is one of the required skills to be eligible to become a Team Leader. Team leaders are always the senior ranking members in every 3-man team irrespective of badges and skills. So a Master Gunner with, say, 5 skill badges does not outrank a Team Leader with, say, only 4 skills badges.

4. Shift officer - normally on duty back at the Mobile reaction depot and in command and in radio, mobile (cell) or land-line telephone contact with 4 teams, which is 12 men, on duty for an 8-hour shift. The shift officer acts as a deputy commander for the shift for 4 GUN - Fortified machine gun nests / pillboxes and for the Mobile Reaction Depot.

The Shift Officer is also in radio, mobile (cell) or land-line telephone contact with Shift Officers in neighbouring Mobile reaction depots. The Shift Officer decides whether or not to consult the Depot commander in response to a request for assistance from any of the 4 teams under his command or to a request for assistance from a Shift Officer in a neighbouring Mobile Reaction Depot.

5. Depot commander - in command of one Mobile reaction depot , the vehicle, weapons and everything therein. Commands the 3 Shift officers and 12 teams which totals 39 men under his command. He can declare a depot emergency, and call the off-duty shifts in the mess back on emergency duty.

The Depot Commander can order the depot's vehicle and men to attend and to defend the GUN - Fortified machine gun nests / pillboxes under attack or order mortar teams into action from the Mortar teams' ground.

In an emergency, the Depot Commander notifies his immediate superior officers, the Reaction Captains who are the reaction director and deputy reaction director assigned command responsibility for his Mobile Reaction Depot.

6. Reaction Captain

has some command responsibility for the reactions of 8 neighbouring Mobile Reaction Depots

is the reaction director for the central 4 depots of these 8 neighbouring depots

is the deputy reaction director for the peripheral 4 depots of these 8 neighbouring depots.




Reaction Captains direct Mobile Reaction Depots

The diagram illustrates how the command responsibility of neighbouring Reaction Captains is organised.

Mobile Reaction Depots 1 & 2
- the reaction director is Reaction Captain C
- the deputy reaction director is Reaction Captain A

Mobile Reaction Depots 3 & 4
- the reaction director is Reaction Captain A
- the deputy reaction director is Reaction Captain C

Mobile Reaction Depots 5 & 6
- the reaction director is Reaction Captain A
- the deputy reaction director is Reaction Captain D

Mobile Reaction Depots 7 & 8
- the reaction director is Reaction Captain D
- the deputy reaction director is Reaction Captain A

Mobile Reaction Depots 9 & 10
- the reaction director is Reaction Captain D
- the deputy reaction director is Reaction Captain B

Mobile Reaction Depots 11 & 12
- the reaction director is Reaction Captain B
- the deputy reaction director is Reaction Captain D

Mobile Reaction Depots 13 & 14
- the reaction director is Reaction Captain B
- the deputy reaction director is Reaction Captain E

Mobile Reaction Depots 15 & 16
- the reaction director is Reaction Captain E
- the deputy reaction director is Reaction Captain B

This overlapping organisation ensures that emergencies which are declared at any Mobile Reaction Depot can be supported if needs be by Reaction Captains with responsibility for the depot under attack ordering neighbouring depots on either side to react to the emergency.

A vehicle is assigned to each Reaction Captain who routinely drives to visit the 8 Mobile Reaction Depots for which he has command responsibility for daily meetings with the Depot Commanders and with the other 2 Reaction Captains he shares depot command responsibility with.

The Reaction Captains can arrange to receive a salute at attention from each off-duty shift twice a week with an opportunity for the Reaction Captains to boost morale by reminding the Gunners that every Reaction Captain has 8 Mobile Reaction Depots and 320 soldiers under his command and that the 2 Reaction Captains with command responsibility for a particular depot have between them 480 soldiers under their command.

So in emergencies the Secure Supply Route Protection Force is well organised to defeat any attack the enemy dares to try against any part of the supply route. They shall not pass! (No passeran!)

The Reaction Captain has a captain's office and quarters adjacent to one of the 4 Mobile Reaction Depots for which he is the reaction director and the Depot Commander of that particular Mobile Reaction Depot also serves as the Reaction Captain's secretary to take telephone calls to the Reaction Captain's Office if he is out of his office and quarters at the time.

Being so mobile in his daily routine, the Reaction Captain must be contactable via radio or mobile (cell) telephone when he is out of his office.

In the event of a major attack, the Reaction Captain will set up a tactical command headquarters at his office to direct the battle and call for further reinforcements from neighbouring Reaction Captain's offices if required.
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